Post by superhc on May 13, 2022 9:55:02 GMT
My first character! Haohmaru (from Samurai Shodown if you didn't read the subject.) is sorta a glass cannon with generally poor recovery time on his attacks, just like everyone else in SamSho. I'll briefly explain his specials now so you'll be interested enough to hit that download button.
Neutral special summons a powerful long range twister projectile that sends struck foes straight up.
Side special whacks foes with a goard, sending them behind Haohmaru. It also reflects projectiles!
Up special is a mediocre mostly vertical recovery, but it has some power behind it.
Down special is just a fancy looking counter attack.
A+B does Haohmaru's signature heavy slash, slicing opponents with devastating force! But if he misses, he'll be the one in trouble.
Download here
V2:
Final Smash added!
Down Smash's launch angle adjusted
Up Special properly aligned.
V3:
Increased hitlag across the board to add much more 'oomph' to his attacks!
Slightly improved visual effects across the board as well, now all freezing during hitstun.
Changed Haohmaru's hurtbox to only be active on the main body instead of his sword, allowing him to attack more safely.
Added sourspots and sweetspots to Up Smash, Down Air, and Up Special, along with improving their hitboxes.
Buffed Neutral Air's damage and knockback.
Reduced recovery of Side Tilt and Up Smash slightly.
Fixed a minor visual bug during Final Smash, along with giving it some screen shake.
V3.1:
Haohmaru (and any future Samurai Shodown characters) now has a series icon!
Priority of Neutral Special reduced to 4 so it can interact with other projectiles.
Neutral special summons a powerful long range twister projectile that sends struck foes straight up.
Side special whacks foes with a goard, sending them behind Haohmaru. It also reflects projectiles!
Up special is a mediocre mostly vertical recovery, but it has some power behind it.
Down special is just a fancy looking counter attack.
A+B does Haohmaru's signature heavy slash, slicing opponents with devastating force! But if he misses, he'll be the one in trouble.
Download here
V2:
Final Smash added!
Down Smash's launch angle adjusted
Up Special properly aligned.
V3:
Increased hitlag across the board to add much more 'oomph' to his attacks!
Slightly improved visual effects across the board as well, now all freezing during hitstun.
Changed Haohmaru's hurtbox to only be active on the main body instead of his sword, allowing him to attack more safely.
Added sourspots and sweetspots to Up Smash, Down Air, and Up Special, along with improving their hitboxes.
Buffed Neutral Air's damage and knockback.
Reduced recovery of Side Tilt and Up Smash slightly.
Fixed a minor visual bug during Final Smash, along with giving it some screen shake.
V3.1:
Haohmaru (and any future Samurai Shodown characters) now has a series icon!
Priority of Neutral Special reduced to 4 so it can interact with other projectiles.
Priority of Final Smash increased to 5 so it can't interact with anything.
V4: Can now use A+B heavy slash with more leniency, and with vanilla game versions (such as Crusade 9.4)
V4.1: Can use A+B Heavy Slash in the air as well.
V4: Can now use A+B heavy slash with more leniency, and with vanilla game versions (such as Crusade 9.4)
V4.1: Can use A+B Heavy Slash in the air as well.