Post by Super-TamamoHG on Jun 15, 2024 3:36:44 GMT
The elite worm is here!
Commands
Reinforcements [A+B]: Change weapons
Jetpack [Up B]: Perfect recovery move. The Jetpack has 20 fuels, you can also throw any Grenade by using B and setting their fuse by pressing A. Jump to cancel the Jetpack.
Ninja Rope [Zair]: When offstage & equipped with the jetpack, you can use the ninja rope to get to ledges quickly, you can cancel it by pressing jump. Reminder that it's very risky to use.
Tier 0:
Bazooka : Like every single worm game, you can charge and aim it.
Grenade [SideB]: You can press A to change the Grenade's fuse to 1-5. You can also punch the Grenade with stilt.
Mine [Down B]: You can use mines to keep enemies away from you. It only can be spawn once.
Tier 1:
Mortar : You can't charge this one unlike the Bazooka. The explosion is weaker, but it breaks into little bomblets.
Cluster Bomb [SideB]: Same as a normal grenade but just like the Mortar. The explosion is weaker, breaks into little bomblets.
Gas barrel [Down B]: When hit, it will release a gas explosion that will posion everyone near it.
Tier 2:
Homing Missile : When fired, it will lock onto the closest opponent and chase after them. It may look strong, but it can still be dodged, outsmarted, or reflected.
Petrol Bomb [SideB]: This one leaves a fire trap upon contact.
Dynamite [Down B]: Be careful with it. Takes a while to boom, but it can't be kicked around the explosion IS HEAVY
Tier 3:
Sheep launcher : You can make the sheep jump by pressing B. You can also explode the sheep before it lands to the ground by pressing B.
Holy Hand Grenade [SideB]: It's just like the regular grenade but without fuse. It also the only one that can instant-break shields.
Sentry Gun [Down B]: It will shoot any enemy that gets near its range. It also can be used to stop cheesing opponents. The turret stays on the stage for 15 seconds.
Tier 4/Extra Weapons:
Patsy's Magic Bullet : You can't hide! Unlike the homing missle, it dodges obstacles making it harder to outsmart. Despite it being so smart, you can still evade it.
Nora's Virus [SideB]: When deployed, a poisonous cloud floats horizontally poisoning anyone who it touches, except for the Boggy B who deployed it.
Rhino [Down B]: The Rhino will run and charge on any that gets on its way.
Tier 0 has no cooldowns nor ammo, have fun going crazy.
Tier 1. These weapons have 3 ammos, once you run out, you have to wait for 10 seconds to use them again.
Tier 2. 2 ammo, and 20 seconds.
Tier 3. 1 ammo, and 30 seconds.
And finally, Tier 4/Extra Weapons. they share the same ammo together and with 90 seconds.
Enjoy and feel free to report bugs.
mega.nz/file/9fEVhJoC#XKfCY12PMXLpwJBVJDkbDm1uGKofFgshb6Fl-6EcEEg