Post by superhc on Jul 15, 2022 19:49:05 GMT
Ohga has arrived! He's a well-rounded fighter with the ability to control fire and punch things. His moveset is fairly simple, aside from the unique movement options he has. Still, I'll explain his special moves:
Neutral Special: Fires a large crescent shaped projectile while pushing himself back. Stalls in the air and can be used to help recover if facing away from the stage.
Side Special: Charges forwards in a firey aura, becoming more intense near the end. Deals much more damage and knockback during the intense latter half, along with stalling in the air, good for recovery.
Up Special: A basic shoryuken style uppercut, except on fire. Stalls in the air a bit at the start.
Down Special: Ignites himself, damaging all around him with high damage and base knockback.
Attack + Special: Ohga teleports to a set distance forwards (or until reaching a ledge). He can use this to dodge attacks and get in easily, but it is vulnerable at the start and end, so be careful. It works both in the air and on the ground.
V2:
Can walk/run around normally now!
Jab: hitbox horizontal size increased, knockback increased.
Stilt: damage increased from 7 to 8.
Utilt: animation adjusted, now matches hitbox duration.
Dtilt: hitstun lowered, damage increased from 4 to 6, knockback angle adjusted slightly.
Dash Attack: move added, looks like stilt but pushes Ohga forwards and deals 9 damage.
Side B: Knockback greatly increased on latter hit, knockback angle adjusted slightly, latter hit sound effect changed.
Up B: Added air stall at beginning of the move. Hit sound effect changed.
AB / Side AB: move added, replaces old run script, teleports just like before and has slightly less startup and recovery time.
V3: Final Smash added!
V4: Can now use A+B teleport with more leniency, and with vanilla game versions (such as Crusade 9.4)
V5: Can now use A+B teleport in the air as well. Back throw now properly turns Ohga around. He has an announcer call now thanks to Firebro999.
Download here!
Neutral Special: Fires a large crescent shaped projectile while pushing himself back. Stalls in the air and can be used to help recover if facing away from the stage.
Side Special: Charges forwards in a firey aura, becoming more intense near the end. Deals much more damage and knockback during the intense latter half, along with stalling in the air, good for recovery.
Up Special: A basic shoryuken style uppercut, except on fire. Stalls in the air a bit at the start.
Down Special: Ignites himself, damaging all around him with high damage and base knockback.
Attack + Special: Ohga teleports to a set distance forwards (or until reaching a ledge). He can use this to dodge attacks and get in easily, but it is vulnerable at the start and end, so be careful. It works both in the air and on the ground.
V2:
Can walk/run around normally now!
Jab: hitbox horizontal size increased, knockback increased.
Stilt: damage increased from 7 to 8.
Utilt: animation adjusted, now matches hitbox duration.
Dtilt: hitstun lowered, damage increased from 4 to 6, knockback angle adjusted slightly.
Dash Attack: move added, looks like stilt but pushes Ohga forwards and deals 9 damage.
Side B: Knockback greatly increased on latter hit, knockback angle adjusted slightly, latter hit sound effect changed.
Up B: Added air stall at beginning of the move. Hit sound effect changed.
AB / Side AB: move added, replaces old run script, teleports just like before and has slightly less startup and recovery time.
V3: Final Smash added!
V4: Can now use A+B teleport with more leniency, and with vanilla game versions (such as Crusade 9.4)
V5: Can now use A+B teleport in the air as well. Back throw now properly turns Ohga around. He has an announcer call now thanks to Firebro999.
Download here!